But that won’t stop all the online issues, as matchmaking was also a bit spotty. Thankfully, the connection screen gives a WiFi indicator, so you can avoid those players altogether if you wish, and I would strongly recommend plugging in an ethernet cable. I’m not sure if this was a network issue or a performance issue, but it was very distracting nonetheless. There was also an issue with stage transitions where they would hitch almost without fail.
Shaheen's final design was created with the help of fans across the region, even appearing on newspapers in Bahrain. You can change the rollback settings to Prioritize Graphics or Prioritize Response (I chose Response), but it’s really just a pick-your-poison selection as you’ll be dealing with more delay as a tradeoff for less hitching. Tekken producer Katsuhiro Harada had the idea of adding an Arabian character into the series' roster since 2009, wanting to first visit the region to get a sense of its people and culture. It’s hard enough to judge spacing when someone has a handle on Tekken’s complex movement, but when they suddenly appear to teleport, it made me feel like I was taking a counter hit to the face in real life. While about half of my matches were great, and this is very specifically a network test, some of the connections were downright rough, especially against WiFi warriors, with rollback artifacts and hitching both present. Unfortunately, what had me less excited across the board was the online performance.